Posts tagged zine
With the end of 2010, now is the time after all the wild parties and heavy drinking to look back on the year that just ended 🙂 Overall, I think it was a great year with many of my personal achievements accomplished 🙂
The year began with a very big bang for me as I had started working on Zine at the beginning of the year. Zine was to be my first big contribution to the scene in a very long time, since my Amiga days actually, and I was very excited to be able to travel to Evoke in Germany and see it unveiled, talk to the people who read it, and cook a few sausages for people attending the release party. I got to meet a lot of cool people, a lot of people who I idolized as a spotty nerd teen, and most of my fellow Brainstorm guys. I was also proud to get Bit Arts and Romeo Knight (musicians from the Red Sector Megademo) together in the same room for beers \o/ Lots of beer, tears and laughs were had that weekend 🙂 It was definitely my greatest moment this year and I can’t thank everyone who helped on this project enough! Issue 15 will appear some time soon! [Zine #14 Page | Pouet Link]
The next big personal acheivement for me came with working with Ultrasyd on a last-minute Amstrad CPC project called NOW! I spent most of my early life developing on the Sinclair Spectrum and I had wanted to get back into 8-bit coding for quite some time. The Spectrum & Amstrad are very similar in design. Syd and Fenyx Kell composed the music for the project, and I threw a very basic interface together in about 2-3 weeks to get the release ready for Main party. Boy were we shocked when we scored a 3rd place win! Completely unexpected, as we weren’t really trying to win anything 🙂 Again, the feeling was great to see the video being played on the big screen, and watching people’s reactions. Great job guys 🙂 [NOW! Page | Pouet Link]
Another project I was proud to be involved with this year was the Alien Invasion music disk supported by Nectarine, and coded by maep. This disk took the 4sceners.de award for the best music disk of 2010. Nectarine is a demoscene web radio station, using the Demovibes codebase that I work on with Terrasque (Project Page). Congratulations to everyone involved, especially maep who stayed up late to talk to me, and for working so hard on the project! [Pouet Link]
Unfortunately, I didn’t get to release any new games this year though I have been working on some projects. I have been working a lot on the new Piles’O’Tiles engine, which i’m not sure yet when it will be ready. I have also started working on some Android code, so I am hoping to be bringing some of my games to this exciting platform. The first game released will most likely be Jelly Othelly, but I may change my mind in the future with that and release something else instead, like Piles’O’Tiles.
I am pretty sure I have forgotten to add something epic to this post, so I apologize ahead of time and will keep editing it as time goes on to thank all the great people that helped me this year. It’s time to enjoy a bit of 2011 with a large pint of beer and a compiler!
Evoke 2010 was awesome this year 🙂 Lots of great demos, great competitions and many great people 🙂 Truly a party to remember 🙂 It was extra special for me, as Zine was released there. The parties held by our fellow Brainstorm goats were also unforgetful, and I absolutely cannot wait until next year!
Yes of Brainstorm took some great pictures, you can find them Here.
Again, thank you to everybody who worked on zine to get it ready in time. It was a show that wont be forgotten!
I guess it is safe to say at this point that the secret project I have been working on for the last few months was Zine 🙂 Zine is a demoscene based disk magazine filled with articles and information on the demoscene and demoscene-related productions. Zine #14 is now available for immediate download. The pouet page (where you can download, as well as comment) can be found Here. Enjoy!
Zine is the first project I worked on after joinging the group Brainstorm, and has been more than a year in production on and off. Most of the work was done on the issue in the last 6 months or so, with a lot of last minute changes and implementations in the last 40 days or so until release making this one of the most challenging projects that I have ever worked on. Last minute stuff always works the best, eh? 🙂 In a positive note, it’s also the first issue to go multi-platform, working on Windows, Mac and Linux! \o/
Overall, im OK with this production. There was a shed load of features and things that I needed to get in and working, but simply didn’t have time. They will have to go into the upcoming issues to meet my personal “This rocks” meter – Unfortunately, if I can see or think of problems that exist in a production, I tend not to think too highly of myself.
Zine #14 was released at the Evoke 2010 demo party, which I attended with my wife epec. It was truly amazing to be stood on the stage in front of all those people talking about something I had worked on. Then throughout the party, looking at peoples screens and monitors to see them reading and talking about the issue. Very inspiring, and made me feel good to have produced something people liked to read 🙂 Evoke really inspired me.
The Zine team wasn’t just myself, I would like to thank the following people and individuals for their help and contributions to the issue (and I apologize if I forget anyone!) :
Axel – Chief editor of Zine
Menace – Co-Editor of Zine with Axel, both responsible for article content and chasing down articles etc.
Epec – Copy Editor & Production Assistant. Her contributions to articles and scheduling were invaluable on this project, and it would have failed without them.
Prm – Responsible for all article and issue layout graphics once a base layout had been devised and coded in.
Prowler – Artist who composed the opening picture in such a short time period, at the same time he was opening a gallery of some of his other works, including the oil painting our picture was based on.
Bit Arts – For creating those wonderful intro & outtro jingles on such short notice.
And the Musicians who contributed to this issue:
Hansee, Mikael Fyrek, c-jeff, Scott and Willbe
My Family – For putting up with my shit this last year as I worked on this project!
Shoecake – Your work on Dexter is invaluable, my friend! I wish you could have been there!
bpoint – Thanks for the last minute code tips and info, even though we couldn’t use most of them in the end, I thank you for being there while I was still awake at 5am fixing this stuff
deathy – Always my voice of reason when I needed to vent 🙂
Brainstorm – You guys fucking rock!